Strengthening gamification studies: Current trends and future opportunities of gamification research
作者: Amon RappFrank HopfgartnerJuho HamariConor LinehanFederica Cena
作者单位: 1Computer Science Department, University of Torino, C.so Svizzera, 185 – 10149 Torino, Italy
2University of Sheffield, United Kingdom
3Tampere University, Finland
4University of Turku, Finland
5University College Cork, Ireland
刊名: International Journal of Human - Computer Studies, 2019, Vol.127 , pp.1-6
来源数据库: Elsevier Journal
DOI: 10.1016/j.ijhcs.2018.11.007
关键词: GamificationGame elementsGameful design
原始语种摘要: Abstract(#br)Gamification is now a well-established technique in Human-Computer Interaction. However, research on gamification still faces a variety of empirical and theoretical challenges. Firstly, studies of gamified systems typically focus narrowly on understanding individuals. short-term interactions with the system, ignoring more difficult to measure outcomes. Secondly, academic research on gamification has been slow to improve the techniques through which gamified applications are designed. Third, current gamification research lacks a critical lens capable of exploring unintended consequences of designs. The 14 articles published in this special issue face these challenges with great methodological rigor. We summarize them by identifying three main themes: the determination to...
全文获取路径: Elsevier  (合作)
分享到:
来源刊物:

×
关键词翻译
关键词翻译
  • research 
  • future 将来
  • elements 初步
  • design 设计
  • methodological 方法论的
  • adoption 采纳
  • issue 
  • addressed 收信地址
  • special 特别的
  • great 大的