Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing
作者: Benedikt MorschheuserJuho HamariAlexander Maedche
作者单位: 1Institute of Information Systems and Marketing, Karlsruhe Institute of Technology, Germany
2Gamification Group, Tampere University, Finland
3Gamification Group, University of Turku, Finland
4Corporate Research, Robert Bosch GmbH, Germany
刊名: International Journal of Human - Computer Studies, 2019, Vol.127 , pp.7-24
来源数据库: Elsevier Journal
DOI: 10.1016/j.ijhcs.2018.10.001
关键词: GamificationCrowdsourcingAugmented realityGoal settingSocial interdependenceCollaboration
原始语种摘要: Abstract(#br)Information technology is being increasingly employed to harness under-utilized resources via more effective coordination. This progress has manifested in different developments, for instance, crowdsourcing (e.g. Wikipedia, Amazon Mechanical Turk, and Waze), crowdfunding (e.g. Kickstarter, Indiegogo, and RocketHub) or the sharing economy (e.g. Uber, Airbnb, and Didi Chuxing). Since the sustainability of these IT-enabled forms of resource coordination do not commonly rely merely on direct economic benefits of the participants, but also on other non-monetary, intrinsic gratifications, such systems are increasingly gamified that is, designers use features of games to induce enjoyment and general autotelicy of the activity. However, a key problem in gamification design has been...
全文获取路径: Elsevier  (合作)

  • competition 竞争
  • willingness 志愿
  • people 民族
  • competitive 竞争性的
  • system 
  • participation 参与
  • monetary 金融
  • more 更多
  • resources 资源
  • usage 使用率