Cloud-assisted gamification for education and learning – Recent advances and challenges
作者: Saqib HakakNurul Fazmidar Mohd NoorMohamad Nizam AyubHannyzurra AffalNornazlita HussinEjaz ahmedMuhammad Imran
作者单位: 1Faculty of Computer Science and Information Technology, University of Malaya, Malaysia
2Centre for Mobile Cloud Computing Research, University of Malaya, Malaysia
3College of Applied Computer Science, King Saud University, Saudi Arabia
刊名: Computers and Electrical Engineering, 2019, Vol.74 , pp.22-34
来源数据库: Elsevier Journal
DOI: 10.1016/j.compeleceng.2019.01.002
关键词: GamificationCloud computingEducationGame-based learningMobile learning
原始语种摘要: Abstract(#br)Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In the future, it is expected that gamification will overtake the traditional way of learning resulting in issues such as scalability, upgradation of learning modules. To address these issues, merging gamification with cloud computing seems a viable solution. However, the employability of gamification through cloud computing is still in its infant stage. Hence, this article investigates the applicability of gamification through cloud computing and presents a comprehensive survey of state-of-the-art gamification in education and learning. We also identify the subject areas that can be gamified and taught using the cloud service. The...
全文获取路径: Elsevier  (合作)
影响因子:0.928 (2012)

  • learning 学识
  • education 培养
  • assisted 辅助的
  • cloud 
  • expected 预期
  • necessary 必要的
  • merging 归并
  • computing 计算
  • proposed 建议的
  • overtake 追赶