Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
作者: Patrick BuckleyElaine Doyle
作者单位: 1Kemmy Business School, University of Limerick, Limerick, Ireland
刊名: Computers & Education, 2017, Vol.106 , pp.43-55
来源数据库: Elsevier Journal
DOI: 10.1016/j.compedu.2016.11.009
关键词: GamificationLearning stylesPersonality traitsMillennialsPrediction marketsHigher level pedagogy
英文摘要: Abstract(#br)Gamification is increasingly being used as a way to increase student engagement, motivate and promote learning and facilitate the development of sustainable life skills. Findings from research carried out to date on the effectiveness of gamification in educational contexts can be summarised as cautiously optimistic. However, researchers warn that further and more nuanced research is needed. It is generally accepted that matching an individual's learning style with the appropriate form of an instructional intervention significantly impacts upon the performance of the student and his/her achievement of learning outcomes. It is also widely acknowledged that personality traits have a significant impact on academic achievement. Knowing how individual characteristics will impact on...
全文获取路径: Elsevier  (合作)
分享到:
来源刊物:
影响因子:2.775 (2012)

×
关键词翻译
关键词翻译
  • learning 学识
  • market 市场
  • prediction 预报
  • investigation 研究
  • personality 人格
  • efficacy 效验
  • impact 冲击碰撞