How to design gamification? A method for engineering gamified software
作者: Benedikt MorschheuserLobna HassanKarl WerderJuho Hamari
作者单位: 1Institute of Information Systems and Marketing, Karlsruhe Institute of Technology, Germany
2Corporate Research, Robert Bosch GmbH, Germany
3Information Systems Sciences, Hanken School of Economics, Finland
4Gamification Group, University of Tampere, Finland
5Paluno – The Ruhr Institute for Software Technology, University of Duisburg-Essen, Germany
6Gamification Group, Tampere University of Technology, Finland
7Gamification Group, University of Turku, Finland
刊名: Information and Software Technology, 2018, Vol.95 , pp.219-237
来源数据库: Elsevier Journal
DOI: 10.1016/j.infsof.2017.10.015
关键词: GamificationSoftware engineeringDesign science researchPersuasive technologyGameful designPlayfulnessGame design
原始语种摘要: Abstract(#br)Context(#br)Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is...
全文获取路径: Elsevier  (合作)
影响因子:1.522 (2012)

  • software 软件
  • design 设计
  • engineering 工程
  • inception 起始
  • projected 计划中的
  • method 方法
  • synthesizing 综合
  • command 命令
  • knowledge 知识
  • comprehensive 全面