Regulating interactive ‘creativity for the bad’: camgirls, video games and fake news
作者: Chris Dent
刊名: Interactive Entertainment Law Review, 2019, Vol.2 (1), pp.3-22
来源数据库: Edward Elgar Publishing
DOI: 10.4337/ielr.2019.01.01
关键词: RegulationVideo gamesFake newsInteractivePornographyMotivators
原始语种摘要: Interactive entertainment poses particular regulatory challenges. More specifically, the democratization of technology and creativity has meant that there is no capacity for a governmental agency to effectively regulate the spread, and enjoyment, of allegedly problematic expressions. This article will explore this by contrasting the regulation of non-interactive entertainment (including Dada art and punk music) with more recent forms of (at times) transgressive expression (amateur pornography, video games and fake news). The analysis will be carried out in terms of the different motivations of the range of parties involved in the process (including creators, distributors, consumers and the broader public) and of the different conceptions of the consumer that are implicit in different...
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  • pornography 黄色读物
  • interactive 相互作用的
  • games 野味类
  • allegedly 据说
  • there 那里
  • meant 意思是
  • will 意志
  • enjoyment 享受
  • worse 更坏的
  • deemed 被视为