Cheat software – ‘doping’ in online games
作者: Andreas LoberTimo Conraths
刊名: Interactive Entertainment Law Review, 2019, Vol.2 (2), pp.78-83
来源数据库: Edward Elgar Publishing
DOI: 10.4337/ielr.2019.02.03
关键词: MultiplayerOnlineGamesCheatSoftwareTrademarkCompetitionCopyright
原始语种摘要: This article considers the legal issues surrounding the use of cheat software in online games, especially with reference to those games featuring significant online multiplayer functionality, such as massively multiplayer online games. Given the propensity of cheat software to ruin the gaming experience of bona fide players in such multiplayer settings, potentially resulting in significant economic and reputational losses for game publishers, the article evaluates the methods which may be employed by the game publisher to restrict the development, distribution and use of cheat software by the latter's developers, publishers and users. Using provisions of trademark, copyright and competition law, the authors examine the tools available to game publishers to stifle the spread of cheat...
全文获取路径: EE  (合作)

  • games 野味类
  • doping 掺杂
  • online 联机
  • propensity 晶癖
  • competition 竞争
  • economic 经济的
  • restrict 限制
  • cheat 
  • reference 基准电压源
  • gaming 博弈