The long and winding road of digital distribution. Or: why the ECJ's UsedSoft decision is of no use to keysellers
作者: Andreas LoberSusanne KleinFlorian Groothuis
刊名: Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.44-51
来源数据库: Edward Elgar Publishing
DOI: 10.4337/ielr.2018.01.03
关键词: KeysellingGame keyExhaustionFirst saleDistributionReproductionHybrid productsUsedSoftNintendoDual protection
原始语种摘要: The 2012 UsedSoft decision of the Court of Justice of the European Union (‘ECJ’) disrupted the digital distribution of computer programs. Since then, unauthorised sellers of product and game keys often try to utilise the UsedSoft ruling and its principles to justify the resale of key codes. Against this background, we will review the new developments in this area, taking into account recent court decisions in Germany, which are based on European Directives. Furthermore, the impact of the UsedSoft decision on the gaming sector, where game keys are often distributed in digital form only, will be examined. Since the ECJ in its Nintendo decision and the German Federal Supreme Court ‘BGH’) in its World of Warcraft I decision both considered video games to be hybrid products, we will discuss...
全文获取路径: EE 

  • decision 决定
  • Or 眶点
  • sector 
  • often 往往
  • digital 数字的
  • distribution 分布
  • products 制品
  • gaming 博弈
  • discuss 议论
  • games 野味类