Physiological Responses to Virtual Exergame Feedback for Individuals with Different Levels of Exercise Self-Efficacy
作者: Jessica E Cornick Jim Blascovich
刊名: International Journal of Virtual Reality, 2017, Vol.17 (1)
来源数据库: International Journal of Virtual Reality
关键词: Biopsychosocial model of challenge and threatself-efficacyexerciseexergame
原始语种摘要: OBJECTIVE: Exercise videogames are increasingly popular as individuals seek to increase their activity. This study assessed the interaction of exercise self-efficacy (ESE) levels and perceived task demands of a virtual game on exercise and physiological reactions. Perceived task demands were manipulated by changing parameters of the participant’s avatar in the exergame. METHODOLOGY: An experimental design was used with 89 female undergraduate students (Mean age=18.74+1.05, 18 to 21 years) who were randomly assigned to the high task demand condition (avatar weight remaining constant) or low task demand condition (avatar losing weight). Prior to the biking task, the Exercise Self-Efficacy scale was used to measure ESE. Participants biked on a stationary bike while immersed in a virtual...
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关键词翻译
关键词翻译
  • exercise 练习
  • strenuous 费力的
  • undergraduate 大学肄业生
  • avatar 化身
  • vulnerable 要害
  • manipulated 受控的
  • demand 需用电力
  • virtual 虚的
  • indicative 象征
  • completed 填写了的