Exploring The Use of Digital Games for Teaching and Learning
作者: Wan Mohd Nazmee Wan ZainonAbdullah Zawawi
论文集英文名称: Proceedings of the 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology
会议英文名称: >Proceedings of the 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology, 2013
来源数据库: Atlantis Press
DOI: 10.2991/visio-13.2014.2
原始语种摘要: Whether we like it or not, digital gaming and social networking are already wide-spread activities in our culture. More and more homes are now equipped with video-game consoles, computers, tablets or smart phones. The main purpose of this paper is to present an outcome of a preliminary studies done in exploring the current use of digital games in teaching and learning. This article will discuss how digital games can be used in our education systems and the main benefits of venturing into this research area. Initial investigation suggests that this proposed research will be able to answer those questions about learning games and may help plot an educational design model or guidelines for people and organizations who are interested in developing or fos-tering the development of digital...
全文获取路径: Atlantis出版社 
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关键词翻译
关键词翻译
  • games 野味类
  • learning 学识
  • discuss 议论
  • purpose 目的
  • gaming 博弈
  • research 
  • interested 有利害关系
  • development 开发
  • digital 数字的
  • benefits 津贴费