Designing and Evaluating a Serious Game for the Writing Classroom
作者: Mark Mabrito
刊名: The International Journal of Humanities Education, 2016, Vol.14 (3), pp.21-32
来源数据库: Common Ground Research Networks
DOI: 10.18848/2327-0063/CGP/v14i03/21-32
关键词: " Serious GamesGame-based LearningWriting"
原始语种摘要: "Researchers and educators have become increasingly interested in incorporating digital games in the curriculum for instructional purposes. Game-based learning and serious games are approaches used for training and education in classrooms and the workplace. This article details the development and assessment of a serious game to teach rhetorical appeals in a first-year writing classroom. Focus is on an earlier two-dimensional (2D) version of the game to the final product, a three-dimensional (3D) digital world. A feedback survey assessed players’ reactions to various features of each version of the game. While players found the game challenging, they positively reported that the game did help them learn about rhetorical appeals and found the game more engaging than a classroom lecture."
全文获取路径: CGRN 

  • classroom 教室
  • rhetorical 修辞学
  • teach 教课
  • instructional 教学的
  • become 成为
  • survey 
  • dimensional 量纲的
  • interested 有利害关系
  • writing 记录
  • serious 认真的