Game and Technology Co. v. Activision Blizzard – a look at how inter partes reviews change the game in patent suits
作者: Scott M. KellyAlex Nealon
刊名: Interactive Entertainment Law Review, 2019, Vol.2 (2), pp.88-94
来源数据库: Edward Elgar Publishing
DOI: 10.4337/ielr.2019.02.05
关键词: PatentsIntellectual propertyVideo gamesInter partes reviewsPTAB
原始语种摘要: A June 2019 appellate decision marked the end of the patent assertion by Game and Technology Co. (GAT) against Activision Blizzard and Riot Games.1 The patents at issue related to equipping virtual avatars with game items. Activision Blizzard was able to successfully invalidate the patent through inter partes review (IPR) proceedings at the US Patent and Trademark Office. This case illustrates the important role that IPRs play in US patent litigation, as well as the double-edged sword of obtaining very broad patent claims. The article walks through the history of the assertion, the invalidity arguments at the USPTO, and the final decision on appeal to the Federal Circuit, and discusses how IPRs may provide an effective response to patent assertions in the US.
全文获取路径: EE 

  • 赔偿金 变化
  • patent 专利的
  • assertion 断言
  • inter 
  • invalidity 病废
  • decision 决定
  • change 变化
  • claims 变化
  • virtual 虚的
  • appeal 请求
  • games 野味类